![]() Thanks for the great ideas as always, I've added them all to my to-do list!Ĭlick to expand.1 - It can create a texture if your model does't have one. I will look into adding blur and smudge, these are much more difficult to do, especially smudge ![]() If you want the erase to basically undo what was painted in that area then I'll need to add some new blending modes, but these should be easy to add. This is what the bullet hole demo scene does. You can already erase by using the 'Subtractive' blending mode, and setting the RGB to 0, so only the A gets subtracted. I may change this again in the future, but for now it's a simple fix. ![]() I don't think there's a sensible way to prevent painting while keeping the old control system, so I added a 'rotation' button to most demo scenes, which allows you to toggle between paint mode and rotate mode. Mirroring will come in a future version because it requires an animated mesh to be in a bind pose, which I don't have prepared just yet. Click to expand.I just submitted version 1.5.3, which includes pressure based opacity/radius/hardness settings.
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